top of page

CBSE Class 10 Mathematics Probability Notes

How These Notes Will Help You

 

If you have landed on this page, you are probably looking for clear, exam-ready notes on Probability for CBSE Class 10 — and that is exactly what we have built for you. Most notes you find online are either too textbook-heavy (copied straight from NCERT with no added explanation) or too brief (just formulas with no context). These notes are different. They are written the way a good teacher explains things — with the why behind every concept, common mistakes highlighted before you make them, and worked examples that mirror real board exam questions step by step.

 

What You Get in These Notes

✅  Plain-English explanations of every concept — no jargon without a definition

✅  All formulas derived from scratch so you understand them, not just memorise them

✅  Worked examples for every concept, matching actual CBSE board exam question styles

✅  Common mistakes section — the exact errors that cost students marks every year

✅  Complete formula summary table for last-minute revision before the exam

✅  Practice questions sorted by 1-mark, 3-mark, and 5-mark categories

✅  Solved examples covering coins, dice, cards, and coloured balls — all CBSE favourites

✅  Printable PDF version available — same content, clean layout, ready to annotate

 

Who are these notes for? These notes are written for Class 10 students preparing for their CBSE board exam, but they are equally useful for students who found Probability confusing in class, students revising before a unit test, and anyone who wants to build a rock-solid conceptual understanding before moving to Class 11, where Probability becomes significantly more advanced.

 

How to use these notes: Read through each section once to understand the concept. Then close the notes and try to recall the formula and method. Finally, attempt the practice question at the end of each section before checking the solution. This active recall approach is far more effective than passive reading and will ensure the concepts stick.

 

 

1. Introduction to Probability

 

Probability is the branch of mathematics that deals with measuring the likelihood of events occurring. In everyday life, we constantly make probability judgements without realising it — when we check a weather forecast, assess the chance of winning a game, or estimate how likely a bus is to arrive on time. Probability gives us a mathematical framework to quantify these likelihoods precisely, turning vague expressions like 'very likely' or 'rare' into exact numbers between 0 and 1.

 

In CBSE Class 9, you were introduced to experimental (empirical) probability — calculating probability from actual observations and experiments. In Class 10, we move to theoretical probability, which is calculated mathematically based on what we expect to happen under ideal conditions, without needing to conduct an actual experiment. Both approaches are important and the relationship between them is a key idea you will explore in this chapter.

 

Key Topics in This Chapter

• Basic terminology: experiment, outcome, event, sample space

• Theoretical probability — definition and formula

• Complementary events and their probability

• Impossible events (P = 0) and certain events (P = 1)

• Probability problems on coins, dice, playing cards, and coloured balls

• Experimental vs Theoretical probability — comparison and connection

 

Why is this chapter important for your board exam? Probability is one of the most conceptually straightforward chapters in Class 10 — there are very few formulas to memorise. However, it is easy to make errors if the sample space is not listed correctly or if complementary events are confused. A well-prepared student can score full marks in this chapter reliably. Board exams typically carry 2–5 marks from Probability, and the questions involve practical scenarios with coins, dice, cards, or balls.

 

2. Basic Terminology

 

Every subject has its own language, and Probability is no different. Before you can solve a single problem, you need to understand what these core terms mean precisely. A common reason students lose marks is using these terms loosely or interchangeably. Study each definition carefully.

 

2.1 Definitions of Key Terms

 

Term

Definition

Example

Random Experiment

An experiment whose outcome cannot be predicted with certainty in advance

Tossing a coin, rolling a die

Outcome

A single possible result of a random experiment

Getting Heads when tossing a coin

Sample Space (S)

The set of ALL possible outcomes of an experiment

S = {H, T} for a coin toss

Event

A specific outcome or a set of outcomes from the sample space

Getting an even number on a die

Favourable Outcomes

Outcomes in the sample space that satisfy the event

Even numbers: {2, 4, 6}

Equally Likely Outcomes

Outcomes that have the same chance of occurring

All faces of a fair die

Probability of an Event

A number between 0 and 1 measuring likelihood

P(Head) = 1/2

Complementary Event

Event that occurs when the original event does NOT occur

Not getting a Head = getting a Tail

 

2.2 Sample Space — The Foundation of Every Problem

 

The sample space is the complete list of all possible outcomes. Getting it right is the single most important step in any probability problem. Every probability calculation depends on knowing the total number of outcomes (the size of the sample space).

 

Experiment

Sample Space

Total Outcomes

Tossing 1 coin

{H, T}

2

Tossing 2 coins

{HH, HT, TH, TT}

4

Tossing 3 coins

{HHH, HHT, HTH, THH, HTT, THT, TTH, TTT}

8

Rolling 1 die

{1, 2, 3, 4, 5, 6}

6

Rolling 2 dice

{(1,1),(1,2),...,(6,6)} — ordered pairs

36

Drawing 1 card from a deck

All 52 cards

52

Drawing from coloured balls

All balls (each treated as distinct)

Total no. of balls

 

Important: Always Count, Never Assume

Never assume the sample space without writing it out first — especially for two coins or two dice.

Two coins: many students write {HH, HT, TT} — WRONG. The correct space is {HH, HT, TH, TT}.

HT and TH are different outcomes because the coins are distinct (coin 1 and coin 2).

Two dice: sample space has 6 × 6 = 36 ordered pairs. Always use ordered pairs (a, b).

 

3. Theoretical Probability

 

Theoretical probability (also called classical probability) is calculated mathematically, assuming all outcomes are equally likely. Unlike experimental probability — where you actually flip coins or roll dice and record results — theoretical probability tells you what should happen based on pure logic and counting.

 

The key assumption: Theoretical probability is only valid when all outcomes in the sample space are equally likely. A fair coin, fair die, or well-shuffled deck of cards all satisfy this condition. If outcomes are not equally likely (e.g., a biased coin), we cannot use the theoretical formula.

 

3.1 The Probability Formula

 

P(E)  =  Number of outcomes favourable to event E

         ─────────────────────────────────────────

         Total number of equally likely outcomes

 

P(E)  =  n(E)  /  n(S)

 

where  n(E) = number of favourable outcomes

       n(S) = total number of outcomes in sample space S

 

3.2 Range of Probability

 

The value of probability always lies in a fixed, bounded range. Understanding the meaning of the extreme values (0 and 1) and the full range is a concept that often appears in 1-mark questions.

 

0  ≤  P(E)  ≤  1

 

P(E) = 0  →  Impossible event  (can never happen)

P(E) = 1  →  Certain event     (will always happen)

0 < P(E) < 1  →  Event may or may not happen

 

P(E) Value

Type of Event

Real Example

P = 0

Impossible event

Rolling a 7 on a standard die

P = 1/6

Unlikely event

Rolling a specific number (e.g., 4) on a die

P = 1/2

Equally likely

Getting Heads on a fair coin

P = 5/6

Likely event

NOT rolling a specific number on a die

P = 1

Certain event

Getting a number ≤ 6 on a standard die

 

Worked Example 3.1 — Basic Probability (Die)

Problem: A fair die is rolled once. Find the probability of:

  (a) Getting a number greater than 4

  (b) Getting an even number

  (c) Getting a number divisible by 3

 

Sample Space S = {1, 2, 3, 4, 5, 6}  →  n(S) = 6

 

(a) Numbers greater than 4: {5, 6}  →  n(E) = 2

    P(E) = 2/6 = 1/3

 

(b) Even numbers: {2, 4, 6}  →  n(E) = 3

    P(E) = 3/6 = 1/2

 

(c) Numbers divisible by 3: {3, 6}  →  n(E) = 2

    P(E) = 2/6 = 1/3

 

Worked Example 3.2 — Basic Probability (Coins)

Problem: Two fair coins are tossed simultaneously. Find the probability of:

  (a) Getting exactly one Head

  (b) Getting at least one Tail

  (c) Getting no Heads

 

Sample Space S = {HH, HT, TH, TT}  →  n(S) = 4

 

(a) Exactly one Head: {HT, TH}  →  n(E) = 2  →  P = 2/4 = 1/2

(b) At least one Tail: {HT, TH, TT}  →  n(E) = 3  →  P = 3/4

(c) No Heads (= both Tails): {TT}  →  n(E) = 1  →  P = 1/4

 

4. Complementary Events

 

For every event E, there is a complementary event (written as E' or Ē or 'not E') that consists of all outcomes in the sample space that are NOT in E. The event and its complement together cover all possible outcomes — one of them must always happen.

 

Complementary events are extremely useful in problems where it is easier to count what does NOT happen. Instead of listing all favourable outcomes, you can find the probability of the complement and subtract from 1. This shortcut saves time in many board exam questions.

 

P(E')  =  1  −  P(E)

 

Equivalently:   P(E)  +  P(E')  =  1

 

where  E' = complementary event of E  (read as 'E prime' or 'not E')

 

Also:  P(E) + P(not E) = 1  →  always true for any event E

 

Worked Example 4.1 — Complementary Events

Problem: A bag contains 5 red, 3 blue, and 2 green balls. One ball is drawn randomly.

Find: (a) P(red)  (b) P(not red)  (c) P(not green)

 

Total balls = 5 + 3 + 2 = 10

 

(a) P(red) = 5/10 = 1/2

 

(b) P(not red) = 1 − P(red) = 1 − 1/2 = 1/2

    Verify: not red = blue or green = (3+2)/10 = 5/10 = 1/2 ✓

 

(c) P(green) = 2/10 = 1/5

    P(not green) = 1 − 1/5 = 4/5

 

Worked Example 4.2 — Using Complement to Simplify

Problem: A die is rolled. Find the probability of getting a number that is NOT a perfect square.

 

It is easier to find: P(perfect square) first.

Perfect squares on a die: {1, 4}  →  n(E) = 2  →  P(perfect square) = 2/6 = 1/3

 

P(not a perfect square) = 1 − 1/3 = 2/3

 

When to Use the Complement Method

Use P(E') = 1 − P(E) whenever the words 'at least', 'at most', 'not', or 'none' appear.

Example: 'at least one Head from 3 coins' → find P(no heads) = 1/8 → answer = 1 − 1/8 = 7/8

This avoids listing many favourable outcomes and reduces chances of error.

 

5. Probability with Playing Cards

 

A standard deck of playing cards is one of the most frequently used contexts for Probability questions in CBSE board exams. To solve these problems correctly, you must know the exact composition of a standard deck. Memorise this section thoroughly.

 

5.1 Structure of a Standard Deck (52 Cards)

 

Category

Details

Count

Total cards

One full deck

52

Suits

Hearts (♥), Diamonds (♦), Clubs (♣), Spades (♠)

4 suits

Cards per suit

Ace, 2, 3, 4, 5, 6, 7, 8, 9, 10, Jack, Queen, King

13 each

Red cards

Hearts + Diamonds

26

Black cards

Clubs + Spades

26

Face cards (picture)

Jack, Queen, King in each suit

12 (3×4)

Non-face number cards

Ace, 2 through 10 in each suit

40

Aces

One per suit

4

Kings

One per suit

4

Queens

One per suit

4

Jacks

One per suit

4

Red face cards

J, Q, K of Hearts and Diamonds

6

Black aces

Ace of Clubs + Ace of Spades

2

 

Key Card Facts to Memorise

Total = 52.  Red = 26.  Black = 26.  Face cards = 12.  Aces = 4.

Ace is NOT a face card — face cards are only Jack, Queen, King.

There is NO Joker in the standard CBSE deck of 52 cards.

Each suit has exactly: A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K — that is 13 cards.

Red suits = Hearts and Diamonds.  Black suits = Clubs and Spades.

 

5.2 Worked Examples — Playing Cards

 

Worked Example 5.1 — One Card Drawn

Problem: A card is drawn at random from a well-shuffled deck of 52 cards. Find the probability of:

  (a) A king   (b) A red card   (c) A face card   (d) The ace of spades

  (e) A card that is NOT a face card

 

n(S) = 52

 

(a) Kings: 4 (one per suit)  →  P = 4/52 = 1/13

(b) Red cards: 26            →  P = 26/52 = 1/2

(c) Face cards: 12           →  P = 12/52 = 3/13

(d) Ace of spades: 1         →  P = 1/52

(e) Not a face card: 52−12 = 40  →  P = 40/52 = 10/13

    OR: P(not face) = 1 − 3/13 = 10/13 ✓

 

Worked Example 5.2 — Cards with Multiple Conditions

Problem: From a deck of 52 cards, find the probability of drawing a card that is:

  (a) A red face card   (b) A black king   (c) A queen or a jack

 

n(S) = 52

 

(a) Red face cards = J, Q, K of Hearts + J, Q, K of Diamonds = 6

    P = 6/52 = 3/26

 

(b) Black kings = King of Clubs + King of Spades = 2

    P = 2/52 = 1/26

 

(c) Queens (4) + Jacks (4) = 8

    P = 8/52 = 2/13

 

6. Probability with Coins and Dice

 

Coins and dice are the most classic settings for probability problems. The key skill here is correctly writing out the full sample space — especially for two dice, where many students make mistakes by not listing all 36 ordered pairs.

 

6.1 Two Dice Problems — Full Sample Space

 

When two dice are rolled, every outcome is an ordered pair (a, b) where a = result of first die and b = result of second die. Since each die has 6 faces, the total number of outcomes is 6 × 6 = 36.

 

Worked Example 6.1 — Two Dice

Problem: Two dice are rolled simultaneously. Find the probability of:

  (a) Getting a sum of 7

  (b) Getting a sum of at least 10

  (c) Getting the same number on both dice (doublets)

  (d) Getting a sum less than 4

 

n(S) = 36

 

(a) Sum = 7: (1,6),(2,5),(3,4),(4,3),(5,2),(6,1)  →  n = 6  →  P = 6/36 = 1/6

 

(b) Sum ≥ 10: (4,6),(5,5),(6,4),(5,6),(6,5),(6,6)  →  n = 6  →  P = 6/36 = 1/6

 

(c) Doublets: (1,1),(2,2),(3,3),(4,4),(5,5),(6,6)  →  n = 6  →  P = 6/36 = 1/6

 

(d) Sum < 4: (1,1),(1,2),(2,1)  →  n = 3  →  P = 3/36 = 1/12

 

6.2 Common Sums for Two Dice — Quick Reference

 

Sum

Favourable Pairs

Count

Probability

2

(1,1)

1

1/36

3

(1,2),(2,1)

2

2/36 = 1/18

4

(1,3),(2,2),(3,1)

3

3/36 = 1/12

5

(1,4),(2,3),(3,2),(4,1)

4

4/36 = 1/9

6

(1,5),(2,4),(3,3),(4,2),(5,1)

5

5/36

7

(1,6),(2,5),(3,4),(4,3),(5,2),(6,1)

6

6/36 = 1/6

8

(2,6),(3,5),(4,4),(5,3),(6,2)

5

5/36

9

(3,6),(4,5),(5,4),(6,3)

4

4/36 = 1/9

10

(4,6),(5,5),(6,4)

3

3/36 = 1/12

11

(5,6),(6,5)

2

2/36 = 1/18

12

(6,6)

1

1/36

 

Worked Example 6.2 — Three Coins

Problem: Three fair coins are tossed. Find the probability of:

  (a) Exactly 2 Heads   (b) At least 1 Head   (c) At most 1 Tail

 

S = {HHH, HHT, HTH, THH, HTT, THT, TTH, TTT}  →  n(S) = 8

 

(a) Exactly 2 Heads: {HHT, HTH, THH}  →  n = 3  →  P = 3/8

 

(b) At least 1 Head: use complement.

    P(no heads) = P(TTT) = 1/8

    P(at least 1 Head) = 1 − 1/8 = 7/8

 

(c) At most 1 Tail = 0 Tails or 1 Tail: {HHH, HHT, HTH, THH}  →  n = 4  →  P = 4/8 = 1/2

    OR: P(at most 1 Tail) = P(2+ Heads)  →  same as ≥ 2 Heads = 4/8 = 1/2 ✓

 

7. Probability with Balls, Numbers, and Other Contexts

 

Besides coins, dice, and cards, CBSE board questions also involve bags of coloured balls, number slips, lottery-type setups, and geometric probability. This section covers the most commonly tested variations.

 

7.1 Coloured Balls in a Bag

 

The key principle: treat every ball as distinct (even if they are the same colour), and the total number of balls is always your sample space size. Unless told otherwise, every ball is equally likely to be drawn.

 

Worked Example 7.1 — Balls in a Bag

Problem: A bag contains 3 red, 5 black, and 2 white balls. One ball is drawn at random. Find:

  (a) P(black)   (b) P(not white)   (c) P(red or black)   (d) P(green)

 

Total balls = 3 + 5 + 2 = 10  →  n(S) = 10

 

(a) P(black) = 5/10 = 1/2

(b) P(not white) = 1 − P(white) = 1 − 2/10 = 8/10 = 4/5

    OR: red + black = 3 + 5 = 8  →  P = 8/10 = 4/5 ✓

(c) P(red or black) = (3+5)/10 = 8/10 = 4/5

(d) P(green) = 0/10 = 0  [no green balls — impossible event]

 

7.2 Number-Based Probability

 

These problems involve number slips, spinning a numbered wheel, or picking a number from a defined range. The sample space is simply the set of all possible numbers.

 

Worked Example 7.2 — Number Slips

Problem: Cards numbered 1 to 25 are placed in a box. One card is picked at random. Find:

  (a) P(a prime number)   (b) P(divisible by 5)   (c) P(a perfect square)

  (d) P(a multiple of 3 or 7)

 

n(S) = 25

 

(a) Primes from 1–25: {2,3,5,7,11,13,17,19,23}  →  n = 9  →  P = 9/25

 

(b) Multiples of 5: {5,10,15,20,25}  →  n = 5  →  P = 5/25 = 1/5

 

(c) Perfect squares: {1,4,9,16,25}  →  n = 5  →  P = 5/25 = 1/5

 

(d) Multiples of 3: {3,6,9,12,15,18,21,24}  →  8 numbers

    Multiples of 7: {7,14,21}  →  3 numbers

    Common (multiples of 21): {21}  →  1 number

    Total = 8 + 3 − 1 = 10  →  P = 10/25 = 2/5

 

7.3 Problems Involving Missing Frequency / Unknown Quantity

 

A common question type gives you the probability of an event and asks you to find the number of a certain type of item (e.g., how many red balls must be added so that P(red) = 3/5). These are solved by setting up a simple equation.

 

Worked Example 7.3 — Finding Unknown Quantity

Problem: A bag has 5 red and 8 blue balls. How many red balls should be added so that the

probability of drawing a red ball becomes 5/8?

 

Let x = number of red balls to be added.

New red = 5 + x,  New total = 13 + x

 

P(red) = (5 + x) / (13 + x) = 5/8

8(5 + x) = 5(13 + x)

40 + 8x = 65 + 5x

3x = 25

x = 25/3  — not a whole number, so check problem for typos or recalculate.

 

Note: In exam questions, x will always be a positive integer. Set up equation carefully.

 

8. Experimental vs Theoretical Probability

 

It is important to understand both types of probability and how they relate to each other. This is a conceptual topic that can appear as a 1-mark or 2-mark question, or as part of a larger discussion question.

 

Feature

Experimental (Empirical)

Theoretical (Classical)

Definition

Based on actual observed data from experiments

Based on mathematical reasoning and equally likely outcomes

Formula

P(E) = Number of times E occurred / Total trials

P(E) = n(E) / n(S)

Requires

Conducting an actual experiment

Only logical analysis of outcomes

Result

Can vary with each set of trials

Fixed — always the same for the same experiment

Approaches

Theoretical value as trials → ∞

The fixed 'true' probability

Example

Tossing a coin 100 times, getting 48 Heads → P ≈ 0.48

Theoretical P(Head) = 0.5

Used when

Experiment can be conducted; outcomes not equally likely

Outcomes are equally likely; experiment is hypothetical

 

The Law of Large Numbers — Key Concept

As the number of trials in an experiment increases, the experimental probability

gets closer and closer to the theoretical probability.

 

Example: Flip a fair coin 10 times → might get 4 Heads (P = 0.4, not 0.5)

         Flip 10,000 times → will get very close to 5,000 Heads (P ≈ 0.5)

 

This is why theoretical probability predicts what will happen 'in the long run'.

 

9. Impossible Events, Certain Events, and Equally Likely Events

 

9.1 Impossible Event (P = 0)

 

An impossible event is one that can never occur under any circumstances in the experiment. It has no favourable outcomes whatsoever. The probability is exactly 0.

 

Example of Impossible Event

Why It Is Impossible

Rolling a 7 on a standard die

A die only has faces 1 to 6

Drawing a green card from a standard deck

No green cards exist in a standard 52-card deck

Getting 3 Heads from 2 coin tosses

Maximum Heads from 2 coins is 2

Choosing a negative number from {1,2,3,4,5}

All numbers are positive

 

9.2 Certain Event (P = 1)

 

A certain event is one that is guaranteed to occur — every single outcome in the sample space satisfies the event. The probability is exactly 1.

 

Example of Certain Event

Why It Is Certain

Getting a number ≤ 6 on a die

All outcomes (1,2,3,4,5,6) satisfy this

Drawing a red or black card from a standard deck

All 52 cards are either red or black

Getting H or T when a coin is tossed

There are no other outcomes possible

Choosing an odd or even number from {1,2,3,4,5}

Every number is either odd or even

 

Frequently Asked 1-Mark Question Type

Q: 'Is probability of an event always between 0 and 1?' → Yes: 0 ≤ P(E) ≤ 1

Q: 'Can P(E) be negative?' → No, never.

Q: 'Can P(E) be greater than 1?' → No, never.

Q: 'P(E) + P(not E) = ?' → Always equals 1.

Q: 'P(E) = 0 means...?' → The event is impossible.

Q: 'P(E) = 1 means...?' → The event is certain.

 

10. Common Mistakes to Avoid

 

These are the most frequently made errors in board exams for this chapter. Each one has cost students marks in real CBSE papers. Study the correct approach for each.

 

Mistake

What Goes Wrong

Correct Approach

Wrong sample space for 2 coins

Writing {HH, HT, TT} — misses TH

Full space: {HH, HT, TH, TT} — 4 outcomes

Ace counted as face card

Adding Ace to 12 face cards → 16

Face cards = only Jack, Queen, King = 12

Not simplifying probability

Leaving answer as 6/36 without simplifying

Always reduce fraction to lowest terms: 6/36 = 1/6

P(E) > 1

Dividing wrong way: n(S)/n(E)

Always: P = n(E) / n(S), not the other way

Forgetting ordered pairs for 2 dice

Treating (1,2) and (2,1) as same

They are DIFFERENT outcomes — both must be counted

Wrong complement calculation

P(not E) = 1 + P(E)

P(not E) = 1 − P(E)  [subtract, not add]

P(impossible) = -1 or undefined

Trying to calculate instead of stating

P(impossible event) = 0 — state directly

Treating balls of same colour as identical

Not counting all balls in total

Total = ALL balls. Every ball is equally likely.

 

11. Complete Formula Summary

 

Concept

Formula / Fact

Notes

Theoretical Probability

P(E) = n(E) / n(S)

n(E) = favourable, n(S) = total

Range of Probability

0 ≤ P(E) ≤ 1

Always between 0 and 1

Impossible Event

P(E) = 0

No favourable outcomes

Certain Event

P(E) = 1

All outcomes are favourable

Complementary Event

P(E') = 1 − P(E)

E' = 'not E'

Sum Rule

P(E) + P(E') = 1

Always true

1 Coin Sample Space

{H, T}  →  n(S) = 2

 

2 Coins Sample Space

{HH, HT, TH, TT}  →  n(S) = 4

HT ≠ TH

3 Coins Sample Space

n(S) = 8  (2³)

 

1 Die Sample Space

{1,2,3,4,5,6}  →  n(S) = 6

 

2 Dice Sample Space

n(S) = 36  (6×6)

Ordered pairs (a,b)

Standard Deck

n(S) = 52

26 red, 26 black

Face Cards

J, Q, K in 4 suits = 12

Ace is NOT a face card

Aces in a deck

4 (one per suit)

 

Red/Black face cards

6 red, 6 black

 

 

12. Key Points to Remember

 

•         Probability always lies between 0 and 1 — it can never be negative or greater than 1.

•         P(E) + P(E') = 1 — the event and its complement always add to 1.

•         Sample space for 2 coins = 4 outcomes (HH, HT, TH, TT) — HT and TH are distinct.

•         Sample space for 2 dice = 36 outcomes — always use ordered pairs (a, b).

•         Face cards = 12 only — Jack, Queen, King. Ace is NOT a face card.

•         A standard deck has 52 cards: 26 red (♥ ♦), 26 black (♣ ♠), 4 suits × 13 cards.

•         Impossible event: P = 0. Certain event: P = 1.

•         For 'at least', 'not', or 'at most' questions — always consider using the complement method.

•         Experimental probability approaches theoretical probability as the number of trials increases.

•         When finding probability, always simplify the fraction to its lowest terms.

•         For coloured balls: every ball counts in the total, even if they share the same colour.

 

13. Practice Questions

 

These questions are modelled on actual CBSE board exam patterns. Always write the sample space before calculating probability. Show each step clearly — CBSE awards step marks for correct method even if the final answer has a minor arithmetic error.

 

13.1 — 1 Mark Questions (VSA)

 

1.       A die is thrown once. Find P(a prime number).

2.       A card is drawn from a deck of 52. Find P(a king).

3.       Write the probability of an impossible event.

4.       If P(E) = 0.37, what is P(not E)?

5.       Two coins are tossed. Write the sample space.

6.       A bag has 4 red and 6 blue balls. Find P(blue).

7.       What is the probability of getting a number greater than 6 on a die?

 

13.2 — 3 Mark Questions (SA)

 

8.       A bag contains 5 red, 4 black, and 3 white balls. A ball is drawn at random. Find: (a) P(red), (b) P(not black), (c) P(white or red).

9.       Cards numbered 1 to 20 are placed in a box. A card is picked at random. Find the probability that the card shows: (a) an even number, (b) a prime number, (c) a number divisible by 4.

10.   Two dice are rolled. Find: (a) P(sum = 8), (b) P(doublet), (c) P(sum < 5).

11.   A card is drawn from a standard deck. Find: (a) P(ace of hearts), (b) P(a red face card), (c) P(not a face card).

12.   Three coins are tossed simultaneously. Find: (a) P(exactly one head), (b) P(at least two heads), (c) P(at most one tail).

 

13.3 — 5 Mark Questions (LA)

 

13.   A bag contains 15 white and some black balls. If the probability of drawing a black ball is twice that of a white ball, find the number of black balls. Also find P(drawing a white ball).

14.   Two dice are thrown together. Find the probability of getting: (a) same number on both dice, (b) a sum of 10 or more, (c) a sum that is a prime number, (d) a sum less than or equal to 6.

15.   From a pack of 52 cards, a card is drawn at random. Find the probability of getting: (a) a face card, (b) a red card that is not a face card, (c) a spade, (d) a card with number between 2 and 9 (inclusive) of hearts.

16.   The table shows the frequency distribution of outcomes of an experiment. If experimental probability of event A is 3/5, find the missing frequency. Verify that the sum of all probabilities = 1.

17.   Twelve defective pens are accidentally mixed with 132 good ones. It is not possible to just look at a pen and tell whether it is defective or not. One pen is taken at random. Find: (a) P(good pen), (b) P(defective pen). What does P(good) + P(defective) equal and why?

 

Board Exam Strategy for Probability

1. Always write the sample space first — never skip this step even if it seems obvious.

2. For 2 coins: write all 4 outcomes. For 2 dice: remember there are 36 ordered pairs.

3. Face cards = 12 (J, Q, K only). Ace is NOT a face card. Memorise the deck structure.

4. Use the complement method for 'at least', 'at most', or 'not' questions — it saves time.

5. Always simplify fractions completely in your final answer.

6. P(E) + P(E') = 1 is a useful check — always verify your answer with this.

7. Show the formula, substitution, and simplified answer for full step marks.

8. Probability is one of the most scoring chapters — zero careless errors means full marks.


bottom of page